Unannounced Sketches

An artist friend is helping me visualize a concept of mine. Quick Post-It notes


FD Redesign

Reconfigured to stepping stones that break away.

- Remove teleport
- Test Tween System and Triggers
- Build path




Breaking Falling Down

Moving back to the Falling Down project.

- Trst Breakable Objects
1. Create large platform
2. "Fire" projectile at it to test breaking.
3. Change Gravity Properties to create weightless effect.

- Test animating the Player camera.
1. "Local" animation by animating attached to root object.
2. Possibly write custom FPS controller.

Doo Doo Addendum

Decided to keep Doo Doo man stationary and in the middle of the screen. This means that I have to make the platforms move and appear like Doo Doo Man is Jumping. The benefit of this I don't have to do camera managment or deal with possible "infinite" space as the player jumps higher and higher.

Platform methodology.

- Spawn and attach all platforms to dummy objects which have 2D Rigid Bodies.
- Gravity is apllied in a negative direction. This makes them move up in relation to the camera. 
-Timed with squash and stretch animation for DD Man.
- Contact applies down force.
- X axis applies lateral force to the platforms.

Ready for a dunk contest!

Doo Doo Man jumps better than Michael Jordon now!

Doo Doo Jump Update:

- Doo Doo Man - Integrated
- Jumping Animations - Integrated
- Platforms and interactions - Prototyped
- Mouse Input - Integrated and tuned (No keyboard right now. I like how the mouse feels currently.)

ToDo
- Animate Eyes
- Create and integrate Background Image
- Script Platforms to be infinite and random
- Script a scoring system




One Way Collision = No Collision

I've been noodling on one way collision for Doo Doo Jump for a little over a week now. Just realized that for what I intend to do I actually don't need collision.

Part of the flaw in my thinking is I was approaching the problem too literally. Another issue is I started with an example scene and started adapting it before really settling my design. That's what I get for not writing a design doc.

However, the biggest issue is I'm still getting into the swing of learning how to use all the tools at my disposal in Unity.

Here's my new solution/design.

- Character has an empty game object on the bottom.
- Platforms have no collision and have thin trigger volumes.
- On Enter triggers JUMP animation
- Animation OnComplete sends message.

That's the basics. Will provide the working solution when I post the game.

Back to Doo Doo Jump

Time to actually apply the solutions that I proposed in last week's posts. Been occupied with FD scripting and day jorb.

- Test tween solutions

Time for some temp asset integration roughly timed.

All pictures integrated.

- Image mined
- Added to project
- Materials Created
- Prefabs prefabbed
- Scripted sequence using UScript (sloppy and redundant - Needs clean up)
- Added temporary rotation.

Description
File Names
Time Code
city of angelsLA_Skyline.jpg00:00:16
jaw of jackalsJackalJaws01.jpg
JackalJaws02.jpg
00:00:20
HollywoodHollywoodSign.jpeg00:00:24
devil’s eyeDevilFace.gif
DevilFigure.jpg
00:00:26
dreamers liveDreamers01.jpg00:00:28
crazy never diesNotCrazy.jpg00:00:30
madness

00:00:35
purpose

00:00:39
ride

00:00:42
darkness

00:00:43
Crawling to the top

00:00:44
no reasonConsoling.jpg00:00:48
alone tonightAlone.jpg00:00:50
DemonsChasingDemons.jpg00:00:52
crooked manCrookedMan.jpg00:00:55
crooked man
(means well)
MeanWell.jpg00:00:58
vision burnsVisionBurns.jpg00:01:00
life dwellsNewLife.jpg00:01:02
PromisesBrokenPromises.jpg00:01:28
real or fakeRealORFake.jpg

00:01:34
break awayHorseRun.gif00:01:37
learn to believeBelieve.jpg00:01:40
you’re a gemDiamond.jpg00:01:43
close your eyesCloseEyes.jpg00:01:45

Tonight's task: Review Unity3d Animation Tutorials

Goal = Animate a simple object.
Stretch Goal = Animate something with bones.
Mesh Goals = Build Eye of Madness out of primitives for protyping and timing.


Pre-Superbowl Work Day

- Add visual elements to FD-OR project.
1. Vortex of despair - Version 1 DONE INTEGRATED
2. Eye of madness - Version 1 Rough Working
3. Speed particles - Delayed
4. Player Falling Camera - Version 0.5 DONE
   A. Repurpose Spaceship Controller - Not necessary.

- Design and Build 1 Day Project
1. Doo Doo Jump
   A. Learn basic Unity3d physics systems
   B. Create and animate main character to learn basic animation systems
     i. 2D/3D combo
   C. Web Publish