FD Redesign
Reconfigured to stepping stones that break away.
- Remove teleport
- Test Tween System and Triggers
- Build path
Breaking Falling Down
Moving back to the Falling Down project.
- Trst Breakable Objects
1. Create large platform
2. "Fire" projectile at it to test breaking.
3. Change Gravity Properties to create weightless effect.
- Test animating the Player camera.
1. "Local" animation by animating attached to root object.
2. Possibly write custom FPS controller.
Doo Doo Addendum
Decided to keep Doo Doo man stationary and in the middle of the screen. This means that I have to make the platforms move and appear like Doo Doo Man is Jumping. The benefit of this I don't have to do camera managment or deal with possible "infinite" space as the player jumps higher and higher.
Platform methodology.
- Spawn and attach all platforms to dummy objects which have 2D Rigid Bodies.
- Gravity is apllied in a negative direction. This makes them move up in relation to the camera.
-Timed with squash and stretch animation for DD Man.
- Contact applies down force.
- X axis applies lateral force to the platforms.
Ready for a dunk contest!
Doo Doo Man jumps better than Michael Jordon now!
Doo Doo Jump Update:
- Doo Doo Man - Integrated
- Jumping Animations - Integrated
- Platforms and interactions - Prototyped
- Mouse Input - Integrated and tuned (No keyboard right now. I like how the mouse feels currently.)
ToDo
- Animate Eyes
- Create and integrate Background Image
- Script Platforms to be infinite and random
- Script a scoring system
One Way Collision = No Collision
I've been noodling on one way collision for Doo Doo Jump for a little over a week now. Just realized that for what I intend to do I actually don't need collision.
Part of the flaw in my thinking is I was approaching the problem too literally. Another issue is I started with an example scene and started adapting it before really settling my design. That's what I get for not writing a design doc.
However, the biggest issue is I'm still getting into the swing of learning how to use all the tools at my disposal in Unity.
Here's my new solution/design.
- Character has an empty game object on the bottom.
- Platforms have no collision and have thin trigger volumes.
- On Enter triggers JUMP animation
- Animation OnComplete sends message.
That's the basics. Will provide the working solution when I post the game.
Back to Doo Doo Jump
Time to actually apply the solutions that I proposed in last week's posts. Been occupied with FD scripting and day jorb.
- Test tween solutions
Time for some temp asset integration roughly timed.
All pictures integrated.
- Image mined
- Added to project
- Materials Created
- Prefabs prefabbed
- Scripted sequence using UScript (sloppy and redundant - Needs clean up)
- Added temporary rotation.
Description
|
File Names
|
Time Code
|
city of angels | LA_Skyline.jpg | 00:00:16 |
jaw of jackals | JackalJaws01.jpg JackalJaws02.jpg | 00:00:20 |
Hollywood | HollywoodSign.jpeg | 00:00:24 |
devil’s eye | DevilFace.gif DevilFigure.jpg | 00:00:26 |
dreamers live | Dreamers01.jpg | 00:00:28 |
crazy never dies | NotCrazy.jpg | 00:00:30 |
madness | 00:00:35 | |
purpose | 00:00:39 | |
ride | 00:00:42 | |
darkness | 00:00:43 | |
Crawling to the top | 00:00:44 | |
no reason | Consoling.jpg | 00:00:48 |
alone tonight | Alone.jpg | 00:00:50 |
Demons | ChasingDemons.jpg | 00:00:52 |
crooked man | CrookedMan.jpg | 00:00:55 |
crooked man (means well) | MeanWell.jpg | 00:00:58 |
vision burns | VisionBurns.jpg | 00:01:00 |
life dwells | NewLife.jpg | 00:01:02 |
Promises | BrokenPromises.jpg | 00:01:28 |
real or fake | RealORFake.jpg | 00:01:34 |
break away | HorseRun.gif | 00:01:37 |
learn to believe | Believe.jpg | 00:01:40 |
you’re a gem | Diamond.jpg | 00:01:43 |
close your eyes | CloseEyes.jpg | 00:01:45 |
Tonight's task: Review Unity3d Animation Tutorials
Goal = Animate a simple object.
Stretch Goal = Animate something with bones.
Mesh Goals = Build Eye of Madness out of primitives for protyping and timing.
Pre-Superbowl Work Day
- Add visual elements to FD-OR project.
1. Vortex of despair - Version 1 DONE INTEGRATED
2. Eye of madness - Version 1 Rough Working
3. Speed particles - Delayed
4. Player Falling Camera - Version 0.5 DONE
A. Repurpose Spaceship Controller - Not necessary.
- Design and Build 1 Day Project
1. Doo Doo Jump
A. Learn basic Unity3d physics systems
B. Create and animate main character to learn basic animation systems
i. 2D/3D combo
C. Web Publish
1. Vortex of despair - Version 1 DONE INTEGRATED
2. Eye of madness - Version 1 Rough Working
3. Speed particles - Delayed
4. Player Falling Camera - Version 0.5 DONE
A. Repurpose Spaceship Controller - Not necessary.
- Design and Build 1 Day Project
1. Doo Doo Jump
A. Learn basic Unity3d physics systems
B. Create and animate main character to learn basic animation systems
i. 2D/3D combo
C. Web Publish
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