Showing posts with label Unity3d. Show all posts
Showing posts with label Unity3d. Show all posts

Snow Globe Beta Update

Pushing towards the finish line. Tasks from last night. Optimization today.

Build is in submission waiting fir review. New TestFlight build going up today. DM me if you want to test.


XMas Snow Globes

I'm going to make Snow Globe Apps for Holiday Gifts this year.

Here's the generic design and a pic of the first one. It's a talking skull for my wife. I'll post a vid soon. It's pretty nice.

Using Unity3D with assets from the Asset Store and some custom modeling.




Back to work! Fall '14

Spent a bunch of time this year worrying about my day job. Feels like I wasted time getting to my own plan. Live and learn.




ShakeMe - Road to Alpha

Getting close to done on ShakeMe. Got distracted for a couple months. Now I'm back at it. Gaining muscle memory at using Detox Studios UScript for Unity.


Skee Battle - Turn Based

2 Players
One turn sumultaneous resolution.
Highest score wins.

Flick skee balls into one of three holes.

Similtaneous resolution means balls will deflect when attempting the same hole.


Shake Me Final Stretch

Getting close to finishing the Shake Me App. Task fro today.

- Finish Scripting Camera Functionality using Everyplay
- First Pass Sound and Voice


Mobile Accelerometer Primer

Outline for this post. I've done some accelerometer work and I'm using it for a new app. This post will outline what I know in non-programmer terms. Here's the outline. Will fill in this post over the next few days.


Shake Me UI Flow Notes

Changing this flow a bit. Going to try and do it all with popups instead of screen changes.




Shake Me Trigger Ladder

Tonight's task. I know some of these are obtuse. Just leave a comment and I will explain.

Memorial Day Week Tasks

Taking this week off to catch up on life, design, writing and the zen of golf. Memorial Day is an auspicious day to start some new work of Ghosts of Iwo Jima.


First Person Breakout

Low barrier of entry Multiplayer First Person Game. I'll work on this when I et back around to the grenade game. Basically it's FPS Breakout.

The notes are a bit random but makes sense to me.





DooDoo Jump Feature Requests

Wow! Didn't expect this but I actually got a few feature requests for DooDoo Jump. I was going to let it sit for a bit but I may find some scratch time to add these.


Working at the outlet


Can't always get desk time at home. Sometimes I gotta make do with headphone a note pad and any table I can find to keep working. The only way I'm going to be able to go full indie is by chipping away at my designs a few minutes at a time. Makes my desk time at home more efficient as well.


Grenade World

I have a fascination with indirect fire weapons and physics. Time to do a "shooter" that explores that. 

Additional Benefits

- Evaluate Photon for Multiplayer
- Evaluate store bought Art Assets
- Experiment with Shaders and Lighting
- Experiment with physics and damage modeling


Next Prototype

Time to regroup a little. Going to leave DooDoo Jump sit on the back burner for a bit while I learn something different in Unity3D. I think I'll spin up something that forces me to learn NGUI.


GoIJ Weekend Notes

Adding GoIJ to my DDJ tasks this weekend. Take some time and write a gameplay walkthrough. Will link when posted.




DooDoo Jump Tuning Notes

Started in on my weekend tasks and got stymied by particles. Stepping back a moment to finish out gameplay. Time to make the game a bit stickier!