Doo Doo Addendum

Decided to keep Doo Doo man stationary and in the middle of the screen. This means that I have to make the platforms move and appear like Doo Doo Man is Jumping. The benefit of this I don't have to do camera managment or deal with possible "infinite" space as the player jumps higher and higher.

Platform methodology.

- Spawn and attach all platforms to dummy objects which have 2D Rigid Bodies.
- Gravity is apllied in a negative direction. This makes them move up in relation to the camera. 
-Timed with squash and stretch animation for DD Man.
- Contact applies down force.
- X axis applies lateral force to the platforms.

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