Part of the flaw in my thinking is I was approaching the problem too literally. Another issue is I started with an example scene and started adapting it before really settling my design. That's what I get for not writing a design doc.
However, the biggest issue is I'm still getting into the swing of learning how to use all the tools at my disposal in Unity.
Here's my new solution/design.
- Character has an empty game object on the bottom.
- Platforms have no collision and have thin trigger volumes.
- On Enter triggers JUMP animation
- Animation OnComplete sends message.
That's the basics. Will provide the working solution when I post the game.
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