Showing posts with label RGB. Show all posts
Showing posts with label RGB. Show all posts

Memorial Day Week Tasks

Taking this week off to catch up on life, design, writing and the zen of golf. Memorial Day is an auspicious day to start some new work of Ghosts of Iwo Jima.


RGB Script Notes



Asteroid Spawn Controller
Asteroid Instance Behaviour
Gravity Cintroller
Sun Controller
Ship Controller
Base Controller
Game Controller
Network

New project RGB

Starting a bew project. 

RGB - Red Grav Blue

Gravity and momentum based space combat game. Basically VS Asteroids.

Notes to follow.

Also on the drive into work I think I figured out how to solve my infinite platform problem in Doo Doo Jump.

I went with a trigger based solution. It has flaws based on sending messages and the ability of the Player to drive the platforms into and out of the trigger repeatedly.

- Add "distance traveled" nodes. Will also keep score based on this value instead of platform contact.

- Turn on velocity clamping.