New project RGB

Starting a bew project. 

RGB - Red Grav Blue

Gravity and momentum based space combat game. Basically VS Asteroids.

Notes to follow.

Also on the drive into work I think I figured out how to solve my infinite platform problem in Doo Doo Jump.

I went with a trigger based solution. It has flaws based on sending messages and the ability of the Player to drive the platforms into and out of the trigger repeatedly.

- Add "distance traveled" nodes. Will also keep score based on this value instead of platform contact.

- Turn on velocity clamping.


Doo Doo Games

Doo Doo Jump going on hiatus for now.

I love the little guy so I think I'll make another game for him.


Possible Choices
- Angry Doo Doo
- Doo Doo Bird
- Doo Doo Toss
- Doo Doo Olympics
- Doo Doo Adventures
- Doo Doo Golf
- Doo Doo Olympics

Leave a vote in the comments.

Notes from the Mall: Tasks 3-8-14

Finish Doo Doo Jump

- Rescript infinite spawners /Done but not happy with the results. Will refactor this week. Redesign!
- Investigate HTML5 export from Unity3D /Not done will do tonight.
- Post to Doo Doo Blog /Blocked by crappy implementation outcome. (ha!)