New project RGB
Starting a bew project.
RGB - Red Grav Blue
Gravity and momentum based space combat game. Basically VS Asteroids.
Notes to follow.
I went with a trigger based solution. It has flaws based on sending messages and the ability of the Player to drive the platforms into and out of the trigger repeatedly.
- Add "distance traveled" nodes. Will also keep score based on this value instead of platform contact.
- Turn on velocity clamping.
Doo Doo Games
Doo Doo Jump going on hiatus for now.
I love the little guy so I think I'll make another game for him.
Possible Choices
- Angry Doo Doo
- Doo Doo Bird
- Doo Doo Toss
- Doo Doo Olympics
- Doo Doo Adventures
- Doo Doo Golf
- Doo Doo Olympics
Leave a vote in the comments.
Notes from the Mall: Tasks 3-8-14
Finish Doo Doo Jump
- Rescript infinite spawners /Done but not happy with the results. Will refactor this week. Redesign!
- Investigate HTML5 export from Unity3D /Not done will do tonight.
- Post to Doo Doo Blog /Blocked by crappy implementation outcome. (ha!)
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