Starting a bew project.
RGB - Red Grav Blue
Gravity and momentum based space combat game. Basically VS Asteroids.
Notes to follow.
I went with a trigger based solution. It has flaws based on sending messages and the ability of the Player to drive the platforms into and out of the trigger repeatedly.
- Add "distance traveled" nodes. Will also keep score based on this value instead of platform contact.
- Turn on velocity clamping.
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