New project RGB

Starting a bew project. 

RGB - Red Grav Blue

Gravity and momentum based space combat game. Basically VS Asteroids.

Notes to follow.

Also on the drive into work I think I figured out how to solve my infinite platform problem in Doo Doo Jump.

I went with a trigger based solution. It has flaws based on sending messages and the ability of the Player to drive the platforms into and out of the trigger repeatedly.

- Add "distance traveled" nodes. Will also keep score based on this value instead of platform contact.

- Turn on velocity clamping.


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