Showing posts with label Unity2D. Show all posts
Showing posts with label Unity2D. Show all posts

Shake Me Final Stretch

Getting close to finishing the Shake Me App. Task fro today.

- Finish Scripting Camera Functionality using Everyplay
- First Pass Sound and Voice


Mobile Accelerometer Primer

Outline for this post. I've done some accelerometer work and I'm using it for a new app. This post will outline what I know in non-programmer terms. Here's the outline. Will fill in this post over the next few days.


Shake Me UI Flow Notes

Changing this flow a bit. Going to try and do it all with popups instead of screen changes.




DooDoo Jump Feature Requests

Wow! Didn't expect this but I actually got a few feature requests for DooDoo Jump. I was going to let it sit for a bit but I may find some scratch time to add these.


DooDoo Jump Tuning Notes

Started in on my weekend tasks and got stymied by particles. Stepping back a moment to finish out gameplay. Time to make the game a bit stickier!


Cloud Particle Jump FX

Tonight's task. ~45 mins including tweaking and tuning.

- Remove random cloud sprite. Looks sloppy and disconnected.
- Add Instructions for how to play.


Moving DooDoo Jump game link - Updated

DooDoo Games Blog is now LIVE.

http://doodoogames.blogspot.com/

- Embedded DooDoo Jump game is above the fold!

Needs a LOT of polish but it's up and running.


Notes while traveling.

Working out the Loading screen really helped me solve a couple questions for myself. Even a simple game like this needs story or context.

DooDoo Jump is about a Poo trying to get to heaven... except currently the game never ends.

What do you think that means if anything? Leave me a comment.




Doo Doo Load Screen Ver. 2

Taking a different spin at DooDoo Jump. No longer escaping a sewer. He's now chasing his dreams. Dreams TBD. What does a poo dream of?