Doo Doo Jump - First Prototype
Testing out a link. No sounds yet but worked out some of my scripting issues. Test Control = Move the mouse Left and Right
RedGravBlue Ship Controller Script Notes/Design
The ships seem simple but will be complex under the hood. Getting organized before scripting so I don't waste my precious time figuring things out on the fly.
RGB Script Notes
Asteroid Instance Behaviour
Gravity Cintroller
Sun Controller
Ship Controller
Base Controller
Game Controller
Network
New project RGB
Starting a bew project.
RGB - Red Grav Blue
Gravity and momentum based space combat game. Basically VS Asteroids.
Notes to follow.
I went with a trigger based solution. It has flaws based on sending messages and the ability of the Player to drive the platforms into and out of the trigger repeatedly.
- Add "distance traveled" nodes. Will also keep score based on this value instead of platform contact.
- Turn on velocity clamping.
Doo Doo Games
Doo Doo Jump going on hiatus for now.
I love the little guy so I think I'll make another game for him.
Possible Choices
- Angry Doo Doo
- Doo Doo Bird
- Doo Doo Toss
- Doo Doo Olympics
- Doo Doo Adventures
- Doo Doo Golf
- Doo Doo Olympics
Leave a vote in the comments.
Notes from the Mall: Tasks 3-8-14
Finish Doo Doo Jump
- Rescript infinite spawners /Done but not happy with the results. Will refactor this week. Redesign!
- Investigate HTML5 export from Unity3D /Not done will do tonight.
- Post to Doo Doo Blog /Blocked by crappy implementation outcome. (ha!)
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