Notes while traveling.

Working out the Loading screen really helped me solve a couple questions for myself. Even a simple game like this needs story or context.

DooDoo Jump is about a Poo trying to get to heaven... except currently the game never ends.

What do you think that means if anything? Leave me a comment.




Doo Doo Load Screen Ver. 2

Taking a different spin at DooDoo Jump. No longer escaping a sewer. He's now chasing his dreams. Dreams TBD. What does a poo dream of?


Doo Doo Load Screen

Quick thumbnail. I like the idea of making this look like an old Atari 2600 cartridge box. Will scan this in next week when I'm back from work travels.


DooDoo Jump Now with Music and Sounds

New browser build is up. (Not mobile friendly, yet)


- Removed Mouse Controls in favor of Key controls. They're a little loose. Will tune later.

Left = A or <- (Left Arrow)
Right = D or <- (Right Arrow)

+ Added Sounds and Music
+ Animated Eyes Up and Down (Left and Right is coming)
+ Tuned Camera Viewport

Tuning Tasks ToDo

+ Platform spacing to closer match the apex of the jump
+ Animate Pupils Left and Right
+ Death Animation
+ GUI
1. Start
2. Death
3. Restart
4. Score