Time to regroup a little. Going to leave DooDoo Jump sit on the back burner for a bit while I learn something different in Unity3D. I think I'll spin up something that forces me to learn NGUI.
GoIJ Weekend Notes
Adding GoIJ to my DDJ tasks this weekend. Take some time and write a gameplay walkthrough. Will link when posted.
DooDoo Jump Tuning Notes
Started in on my weekend tasks and got stymied by particles. Stepping back a moment to finish out gameplay. Time to make the game a bit stickier!
Cloud Particle Jump FX
Tonight's task. ~45 mins including tweaking and tuning.
- Remove random cloud sprite. Looks sloppy and disconnected.
Moving DooDoo Jump game link - Updated
DooDoo Games Blog is now LIVE.
http://doodoogames.blogspot.com/
- Embedded DooDoo Jump game is above the fold!
Needs a LOT of polish but it's up and running.
http://doodoogames.blogspot.com/
- Embedded DooDoo Jump game is above the fold!
Needs a LOT of polish but it's up and running.
Notes while traveling.
Working out the Loading screen really helped me solve a couple questions for myself. Even a simple game like this needs story or context.
DooDoo Jump is about a Poo trying to get to heaven... except currently the game never ends.
What do you think that means if anything? Leave me a comment.
Doo Doo Load Screen Ver. 2
Taking a different spin at DooDoo Jump. No longer escaping a sewer. He's now chasing his dreams. Dreams TBD. What does a poo dream of?
Doo Doo Load Screen
Quick thumbnail. I like the idea of making this look like an old Atari 2600 cartridge box. Will scan this in next week when I'm back from work travels.
DooDoo Jump Now with Music and Sounds
New browser build is up. (Not mobile friendly, yet)
- Removed Mouse Controls in favor of Key controls. They're a little loose. Will tune later.
Left = A or <- (Left Arrow)
Right = D or <- (Right Arrow)
+ Added Sounds and Music
+ Animated Eyes Up and Down (Left and Right is coming)
+ Tuned Camera Viewport
Tuning Tasks ToDo
+ Platform spacing to closer match the apex of the jump
+ Animate Pupils Left and Right
+ Death Animation
+ GUI
1. Start
2. Death
3. Restart
4. Score
- Removed Mouse Controls in favor of Key controls. They're a little loose. Will tune later.
Left = A or <- (Left Arrow)
Right = D or <- (Right Arrow)
+ Added Sounds and Music
+ Animated Eyes Up and Down (Left and Right is coming)
+ Tuned Camera Viewport
Tuning Tasks ToDo
+ Platform spacing to closer match the apex of the jump
+ Animate Pupils Left and Right
+ Death Animation
+ GUI
1. Start
2. Death
3. Restart
4. Score
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